Valorant Patch 5.03: Chamber nerf, full patch notes and more - Eastern Mirror
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Valorant Patch 5.03: Chamber nerf, full patch notes and more

By Tekato Longkumer Updated: Aug 09, 2022 10:56 pm
Photo: Riot Games.

Riot Games has confirmed new updates for its popular 5v5 first-person tactical shooter, Valorant. Patch 5.03 is set to bring a huge nerf to the French sentinel, Chamber, and also tweaks to Neon and Jett.

The company revealed the full patch notes of the upcoming update and it is expected to be live on Tuesday. The patch will see Valorant’s engine being updated updated to Unreal Engine 4.26. The developers have warned that the new update could introduce unforeseen bugs to the game’s UI, however, the company assured players that the team will work on fixing it as quickly as possible.

The biggest change to the game is the nerf to Chamber. Chamber’s base cooldown and recall cooldown of the Rendevouz ability is being reduced, the slow of the his Trademark ability is now reduced, the slow of his Ultimate Tour De Force is also reduced, and update increased the Ultimate Points required to activate Tour de Force.

Riot is also introducing tweaks to the abilities of characters like Jett, Neon, Reyna, and Killjoy.

Given below is everything that Riot Games has confirmed in Valorant update 5.03’s official patch notes.

General Updates

  • Engine update to Unreal Engine 4.26
    • This update improves the toolset available to our developers in many ways, however, this change will likely go unnoticed by you, as the goal of any Engine update is to happen under the radar.
    • There are some known issues this time around though, mostly the UI is misbehaving. We’re fixing these as quickly as we can, but expect some funkiness in the game and in the Main Menu. If anything interrupts your gameplay, please submit a bug report.
  • Agent Browser visual design refresh
    • Just thought we should leverage some of the cool Agent art and lean more into our VALORANT style.

Agent Updates


Rendezvous (E)

  • Base Cooldown increased 20s >>> 30s
  • Recall Cooldown increased 20s >>> 30s
  • Cooldown set to 45s whenever a Rendezvous anchor is destroyed
  • The diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m

Trademark (C)

  • Slow Duration decreased 9.5 >>> 6s

Tour De Force (X)

  • Ultimate Points Required increased 7 >>> 8
  • Slow Duration decreased 9.5 >>> 6s
  • Leg shot multiplier reduced 1.0 >>> 0.85

Headhunter (Q)

  • Bullet Cost increased 100 >>> 150



  • Damage per shot reduced 22 >>> 18
  • Killzone increased 15m >>> 20m
  • Leg shot multiplier reduced 1.0 >>> 0.85
  • Headshot multiplier increased 1 >>> 3


Bladestorm (X)

  • Leg shot multiplier reduced 1.0 >>> 0.85

Gameplay Systems Updates

  • Added ability to change the “Ghost” keybind outside of Custom Games
    • This option is listed under Settings >> Controls >> Actions

Bug fixes and Known Issues


  • Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull-out animation to take longer than desired.

Gameplay Systems

  • Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.
  • Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.

Known Issues

  • Changing crosshair opacity settings in-game causes the crosshair preview visual to flicker
  • Spike Announcements UI displaying incorrectly
By Tekato Longkumer Updated: Aug 09, 2022 10:56:00 pm