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Facepunch Studios on Monday released the biggest gunplay update yet for its online survival game Rust.
The update is going to massively alter the combat mechanics, especially the recoil system. The company wrote in a blog post that it has reworked the recoil system completely, ditching the old pattern based recoil to a more 'frustrating' gradient based aim drift.
Facepunch Studios wrote that it took the decision to rework the recoil system because "it was fun for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage." The developers wrote that 99% of Rust players were having fun and so it was time for a change.

"Instead of pattern based recoil, we now implement a gradient based aim drift and inaccuracy for automatic weapons. That is to say, the longer you hold down the trigger, the more inaccurate the weapon becomes." wrote Facepunch Studios. "It still takes skill to try and keep it centered on the target, but it is not the same with each burst."
"We've also updated aimcone (inaccuracy of bullets relative to where you are aiming )to use a weighted system, so that roughly 20% of the shots will land in the center. This means that automatic fire at a long range effectively decreases DPS. This encourages players to use the right weapons in the right situations and to improve their tactics and burst discipline. There should be less 200m beaming going on. What this has done is compressed the skill ceiling, and we think this is a good thing."
Besides a reworked recoil system, the June update also brings updated gun sounds, new view models for weapons, graffiti pack, animated avatars and other quality-of-life changes.