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No Man’s Sky: Next Generation update to bring visual upgrades on PS5, Xbox Series X/S and PC

Published on Oct 29, 2020

By EMN

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Credit: PlayStation.

Dimapur, Oct. 28 (EMN): Hello Games announced today that No Man’s Sky with the ‘Next Generation’ update is coming to the next-gen consoles Xbox Series X/S and PS5 on November 10th and November 12th. This means that next-gen console owners will be able to play the game on the day these new consoles launch.

According to Hello Games, No Man's Sky will be a free upgrade on PS5, Xbox Series X, and Xbox Series S consoles for all current players. With the new update, Hello Games is promising “bigger bases, lusher planets, more players, faster warp speeds.”

Additionally, Hello Games announced that there is a new 32-player multiplayer mode, where players can fight, build, and survive together. All of this will be supported by cross-play, between both next-gen consoles and current-gen platforms.

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No Man’s Sky: Next Generation will also have support for 4K resolution and 60fps on next-gen consoles. According to Hello Games, “Players with 4K compatible TVs can enjoy the universe in ultra-high resolutions with smoother performance. PlayStation 5 and Xbox Series X owners can experience a smooth 60fps at 4K resolutions, and Xbox Series S owners can customise their experience with a choice between high-quality native resolution at 30fps or high performance at 60fps modes.”

Hello Games also promises significantly reduced load times for No Man's Sky on next-gen consoles with the new update. According to Hello Games, “On all next-generation hardware, use your Hyperdrive or the ancient Portal network to warp between systems more rapidly than ever, with warp speeds up to ten times faster than on current-generation consoles. Embark on a new adventure or continue an existing journey with incredible load times.”

Credit: PlayStation.

The new ‘Next Generation’ update also brings new features exclusive to the PS5 like haptic controls on the DualSense controller, support for PS VR and updated audio using the PS5 Tempest 3D AudioTech.

No Man’s Sky: Next Generation update will come with four years worth of update since the game was first released in 2016. The update includes this year’s massive ‘Origins” update and last year’s ‘Beyond’ update to name a few.

No Man’s Sky had a dismal reception when it was first released with players and critics alike bashing the game for being too repetitive, monotonous and not to mention extremely ‘buggy’. Since then, the game has slowly grown from strength to strength with Hello Games continuing to support the game with new updates. It seems No Man’s Sky has finally redeemed itself and the future looks bright for new players to experience the No Man’s Sky universe.

Here are the details from the 3.10 patch notes:

NEXT GENERATION CONSOLE SUPPORT

  • No Man’s Sky is now compatible with PlayStation 5, Xbox Series X and Xbox Series S.
  • Save games can be transferred from previous console generations to their next generation equivalent.
  • PSVR owners can continue to experience No Man’s Sky in Virtual Reality on PlayStation 5 via the backwards compatibility functionality.
  • PlayStation 5 users can use the Activities feature to track and manage their Journey Milestones.
  • PlayStation 5 users now experience feedback directly through the triggers of their pad.
  • Added support for Tempest 3D AudioTech on PlayStation 5.

VISUAL ENHANCEMENTS

  • Rendering quality has been significantly increased for next generation consoles.
  • Base complexity rendering limits have been removed for next generation consoles.
  • For next generation consoles and PCs running on “Ultra” settings, the distance at which detailed grass, plants, rocks and other objects are shown has increased.
  • For next generation consoles and PCs running on “Ultra” settings, the density of terrain details such as foliage, fungi and rocks has been increased.
  • Texture and geometric detail on a large number of objects such as foliage, fungi and rocks has been significantly increased.
  • Improved the visual effect of grass being pushed aside when walking through it.
  • Fixed an issue that caused the water horizon to appear bumpy.
  • Fixed an issue that could occasionally cause grass to fail to render.
  • Fixed an issue that caused butterfly bellies to be unintentionally always white.
  • Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
  • Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
  • Refreshed the set of community images on the Mode Select screen.
  • Updated the style of the hazard protection icons on the HUD.
  • Updated the style of the icons displayed by mission notifications and markers.

PERFORMANCE & STABILITY

  • Fixed a number of rendering-related crashes on PS4.
  • Fixed an issue that could cause very large saves to fail to load on PC.
  • Optimised terrain generation on Xbox One.
  • Introduced a significant number of performance optimisations for all platforms.

QUALITY OF LIFE

  • Improved the feel of space combat. Target locking has been improved, and enemy ships are now more visible with cleaner UI.
  • The camera shake caused by gassy hazardous flora has been reduced.
  • The camera shake when shooting nearby objects has been reduced.
  • Hover text has been added to banner emblems in the Appearance Customiser.
  • On PS4 and Xbox One, when adding a No Man’s Sky friend who is playing on on the same platform, players are now also presented with the option to add them as a PSN or Xbox friend.

MISC. BUGFIXES

  • Fixed a rare blocker where some players on older saves would be unable to progress in the Atlas Path.
  • Fixed some rare cases where multiplayer sessions could fail to resume correctly after suspending the game on Xbox One.
  • Fixed an issue that could cause a blank Galactic Map when joining a multiplayer game while the host was mid-warp.
  • Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
  • Fixed an issue that could cause players to load into the wrong system when joining a multiplayer game while the host was on the other side of a portal.
  • Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background.
  • Improved the alignment of the camera when interacting with damaged containers.
  • Fixed an issue that could cause ships docking in a Space Station to have incorrect collision.
  • Improved the collision of doors on bases, making them easier to walk through.
  • Fixed an issue that prevented base decals from being deletable after placement.
  • Fixed an issue that could cause multiple mission notifications to display simultaneously and overlap.
  • Fixed a rare case where the tutorial notifications would constantly flicker when starting a new game.
  • Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
  • Fixed a number of incorrect text responses in NPC interactions.