Rust Gets Big June Update With Brand New Recoil System - Eastern Mirror
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Rust gets big June update with brand new recoil system

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By Tekato Longkumer Updated: Jun 03, 2022 10:07 pm
Rust June update with reworked recoil system

Facepunch Studios on Monday released the biggest gunplay update yet for its online survival game Rust.

The update is going to massively alter the combat mechanics, especially the recoil system. The company wrote in a blog post that it has reworked the recoil system completely, ditching the old pattern based recoil to a more ‘frustrating’ gradient based aim drift.

Facepunch Studios wrote that it took the decision to rework the recoil system because “it was fun for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage.” The developers wrote that 99% of Rust players were having fun and so it was time for a change.

Rust June Update changes
Photo: Facepunch Studios.

“Instead of pattern based recoil, we now implement a gradient based aim drift and inaccuracy for automatic weapons. That is to say, the longer you hold down the trigger, the more inaccurate the weapon becomes.” wrote Facepunch Studios. “It still takes skill to try and keep it centered on the target, but it is not the same with each burst.”

“We’ve also updated aimcone (inaccuracy of bullets relative to where you are aiming )to use a weighted system, so that roughly 20% of the shots will land in the center. This means that automatic fire at a long range effectively decreases DPS. This encourages players to use the right weapons in the right situations and to improve their tactics and burst discipline. There should be less 200m beaming going on. What this has done is compressed the skill ceiling, and we think this is a good thing.”

Besides a reworked recoil system, the June update also brings updated gun sounds, new view models for weapons, graffiti pack, animated avatars and other quality-of-life changes.

Here is the list of changes from Rust’s June Update:

  • Updated recoil
  • Added Hit cross
  • Added directional hit markers
  • Added hit punch
  • Added Crosshair
  • Added Handmade LMG
  • Added extended Magazine
  • Added Spray Can Decal Pack
  • New covered work cart train
  • Added invisible spawnable loot prefabs for map makers
  • Added Scientists to the Launch Site monument
  • Added sidings to rail network
  • Parenting to an entity in a demo shot will now properly be recorded in the shot
  • Compound bow now loses less durability while held back
  • Reduced landmine size
  • Add “autofocus” option to input fields for Community UI
  • Improved performance when picking up resources
  • Jittery magnet crane rotation is smoother
  • Added SedanRail entity for admins. Spawnable only on rails
  • Horses now get the same speed boost on rail as they do on road
  • WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
  • Added FPS counter configs to the options menu
  • Improved loading screen on ultra widescreen
  • Basic ammo types can now be crafted from the mixing table
  • Fixed some UI layout issues on the answering machine UI
  • Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
  • Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC’s)
  • Fixed auto turret missing open/close UI sounds
  • Fixed footstep sounds always being barefoot sounds after changing to other footwear
  • Fixed cargo ship RHIB being unusable after server restart (RPC error)
  • Fixed cargo ship RHIB leaking fuel and storage entity after server restart
  • Fixed solar panels pointing to the sun’s location in the server’s central sky dome instead of the sun’s true direction. Light angle on solar panels now always matches visible sun position
  • Fixed floating wooden barricade cover
  • Fixed invalid projectiles when shooting under low ceilings
  • recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback
6139
By Tekato Longkumer Updated: Jun 03, 2022 10:07:00 pm
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